Will contain random things.
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Another bug popped: The bot teleported to the outside of the room after collision sometimes. This time, the culprit was…
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I just found a bug: when the bot moved really fast it could pass through the wall. How? It was…
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As I’ve found last week, relying on GameMaker’s physics is not suitable for me. And this video pointed out that…
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Added links page that I find useful, so that I don’t need to search my history. Find it here.
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So I managed to get the wall climbing and ceiling sticking work. Did some (ugly) physics hacks though. It bugged me,…
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So I changed the bot’s movement code. Previously I use this to move the bot around: physics_apply_force(xpos, ypos, xforce, yforce);…
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The spybot project is currently using GameMaker’s physics to handle gravity and collision. The bot can move and collide with…
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As of October 1st, 2016, the computer I use is: MacBook Pro (13-inch, Early 2011) 2.3 GHz Intel Core i5…