I wanted to follow this tutorial to import and setup sprite animation in Unity. But the method to create animation has changed in the latest version. So I spent several hours trying to figure out how to do it.
It turned out pretty similar. Rather than selecting and dragging the frames to create animation, I only need to select the frames, right-click, and select create new animation.
To put it in the scene, I dragged the whole sprite into it. Then I can edit the animation frames and timing by selecting the sprite in the scene and open the Animation window.
I agonized over the best way to play the animation of the imported sprite for a while until I found this good tutorial. I haven’t had the time to implement it yet, but I know which technique I’ll use.
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