Begone Physics!

As I’ve found last week, relying on GameMaker’s physics is not suitable for me. And this video pointed out that it’s better not to rely on GM’s internal functions/variables too much. Hence the rewrite.

I found this great tutorial ( and video too ) by Shaun Spalding, creator of Another Perspective ( awesome game I might add ).

I implemented the technique, added my own code for wall and ceiling climbing and now I have full control over the bot’s movements.

Oh and I removed collision and keyboard events from the bot’s object. So I only have Create and Step events ( and DrawGUI to write my debug texts ).

Time to add new features.

Leave a comment